Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, today announced support of the Virtual Attain® platform developed by Mass Virtual.
Interactive audio is playing a key role in providing added realism and immersion for virtual training solutions, within the virtual, augmented and mixed reality spaces.
“We see demand for interactive audio expanding from gaming, to a wide range of other related technologies,” said Martin H. Klein, President and CEO of Audiokinetic. “Simulation and training solutions such as Virtual Attain® are providing a set of comprehensive tools, and the addition of interactive audio using Wwise® makes this best of breed.”
Multiple training simulations using Wwise® and Virtual Attain® are being demonstrated at the I/ITSEC conference in Orlando this week. Visit Mass Virtual® at booth 501 for more information.
“Interactive Audio is now playing a critical role in our simulation and training platform,” said John Brooks, CEO of Mass Virtual®. “Providing our customers with the interactive feature set of Wwise® has been extremely well received. Realistic and immersive audio is critical for supporting enterprise simulation and training programs, and an absolute necessity for Virtual Reality.”
About Virtual Attain
Virtual Attain® is a disruptive technology driving the latest in emerging virtual training solutions, in areas such as virtual, augmented and mixed reality, into the simulation and training space.
The speed and breadth of development, responsiveness and visual quality have established Virtual Attain® as a recognized innovator in the simulation and training industries for a wide range of customers for projects worldwide.
About Mass Virtual
Mass Virtual® is a visionary services and software company that is spearheading the disruptive power of entertainment game technology to redefine the way we develop and experience 3D virtual learning in the simulation and training market.
Mass Virtual and Virtual Attain are registered trademarks or trademarks of Mass Virtual, Inc. in the U.S. and/or other countries.
Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative interactive experiences. Audiokinetic is headquartered in Montréal, QC, Canada and has an office in Tokyo, Japan and Product experts in China and Europe.
Wwise® is the most comprehensive audio middleware solution. It features an optimized run-time sound engine and an audio authoring application for creating and managing interactive audio content. Working with Wwise increases productivity and creativity while saving developers time and money across the audio production of any application